{"id":69003,"date":"2025-11-22T08:00:44","date_gmt":"2025-11-22T00:00:44","guid":{"rendered":"https:\/\/www.imoney.my\/articles\/?p=69003"},"modified":"2025-12-11T15:02:29","modified_gmt":"2025-12-11T07:02:29","slug":"clair-obscur-expedition-33-wins-golden-joystick-awards-2025","status":"publish","type":"post","link":"https:\/\/www.imoney.my\/articles\/clair-obscur-expedition-33-wins-golden-joystick-awards-2025","title":{"rendered":"When An Indie Outclassed The Industry: Clair Obscur: Expedition 33\u2019s Golden Joystick Sweep"},"content":{"rendered":"<p><span style=\"font-weight: 400;\">There\u2019s something wonderfully ironic about awards season when the supposed <\/span><b><i>Game of the Year (GOTY)<\/i><\/b><span style=\"font-weight: 400;\"> isn\u2019t some mega-budget behemoth built by a workforce the size of Vatican City, but a brooding French indie where every character looks like they\u2019ve strutted straight out of <\/span><i><span style=\"font-weight: 400;\">The Devil Wears Prada<\/span><\/i><span style=\"font-weight: 400;\"> and into a nightmare.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">As many forecasted, <\/span><b><i>Clair Obscur: Expedition 33<\/i><\/b><span style=\"font-weight: 400;\"> came home with a trophy at the Golden Joystick Awards, but what was surprising<\/span><i><span style=\"font-weight: 400;\">\u2014<\/span><\/i><span style=\"font-weight: 400;\">not just to me, but to many\u2014was just how many it won!<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Ultimate Game of the Year<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Best Storytelling<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Best Visual Design<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Best Soundtrack<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Best Supporting Performer (Ben Starr)<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Best Lead Performer (Jennifer English)<\/span><\/li>\n<\/ul>\n<p><span style=\"font-weight: 400;\">Clair Obscur didn\u2019t merely win <\/span><b><i>Ultimate Game of the Year<\/i><\/b><span style=\"font-weight: 400;\">\u2014it sashayed onto the stage, hair artfully windswept, and claimed the trophy with the confidence of a game that always knew it was destined for the crown. And it looks to be gunning for the top at <\/span><b><i>The Game Awards<\/i><\/b><span style=\"font-weight: 400;\"> next month.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">And honestly? You can hardly blame it. In an era where most AAA titles demand not just your time and tears but also the contents of your e-wallet, stock portfolio, and crypto, here comes a game that looks like a multimillion-dollar production yet behaves with the financial modesty of a broke college student. One payment. Job done. No \u201csurprise mechanics,\u201d no premium costumes priced like down-payments, no battle pass creeping into your dreams at night.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">But the real plot twist isn\u2019t the win\u2014it\u2019s what that win means. If a small team can deliver something that feels AAA without needing to charge you the GDP of a small island nation, what does that say about what players actually value? And more intriguingly for us Malaysians, <\/span><a href=\"https:\/\/www.bloomberg.com\/news\/articles\/2025-11-13\/malaysia-ringgit-nears-four-year-high-as-economy-gains-strength\" target=\"_blank\" rel=\"noopener noreferrer dofollow\"><span style=\"font-weight: 400;\">even with the ringgit showing off its best form in years<\/span><\/a><span style=\"font-weight: 400;\">, why are we still quite happy to drop a few RM10s\u2014or more\u2014on microtransactions when games like Clair Obscur prove you don\u2019t need them to have a masterpiece?<\/span><\/p>\n<p><span style=\"font-weight: 400;\">It gets even more interesting when you realise <\/span><a href=\"https:\/\/www.polygon.com\/game-awards-2025-indie-games-nominees-goty\/\" target=\"_blank\" rel=\"noopener noreferrer dofollow\"><span style=\"font-weight: 400;\">Clair Obscur wasn\u2019t the lone maverick sneaking into the spotlight<\/span><\/a><span style=\"font-weight: 400;\">. It was one of three indie troublemakers clogging up a GOTY shortlist that usually reads like a who\u2019s-who of companies with Hollywood-sized budgets. Standing shoulder-to-shoulder with it were <\/span><b><i>Hades II<\/i><\/b><span style=\"font-weight: 400;\"> and the ever-mythical <\/span><b><i>Hollow Knight: Silksong<\/i><\/b><span style=\"font-weight: 400;\">. When half your nominees are made up of studios running on passion, caffeine and the occasional existential crisis, it paints a pretty telling picture of where the industry\u2019s real creative horsepower is coming from.<\/span><\/p>\n<h2><span class=\"ez-toc-section\" id=\"A-win-that-reflects-the-times\"><\/span><b>A win that reflects the times<\/b><span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p><span style=\"font-weight: 400;\">Clair Obscur\u2019s victory isn\u2019t just a pat on the back for a talented indie team; it\u2019s the gaming world quietly admitting that something has gone very wrong at the top. For years, AAA studios have behaved like luxury fashion houses\u2014dazzling on the runway, but charging you extra if you want pockets. Players are tired. Tired of launches that feel like paid betas, tired of menus that look more like shopping malls than game hubs, and tired of being told the \u201creal fun\u201d starts after another RM30 top-up. So when a stylish, mechanically sharp indie game swoops in and proves that brilliance doesn\u2019t need a battle pass, players reward it. They vote. Loudly.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">And if the mood of the night wasn\u2019t already telling enough, Ben Starr\u2014Clair Obscur\u2019s scene-stealer\u2014let his intrusive thoughts get the best of him and <\/span><a href=\"https:\/\/kotaku.com\/expedition-33-verso-actor-ben-starr-speech-awards-layoffs-2000645930\" target=\"_blank\" rel=\"noopener noreferrer dofollow\"><span style=\"font-weight: 400;\">let out what many in-and-around the gaming industry have been thinking for sometime now<\/span><\/a><span style=\"font-weight: 400;\">.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">After presenting an award dressed as a life-sized <\/span><b><i>Batalro <\/i><\/b><span style=\"font-weight: 400;\">card\u2014<\/span><i><span style=\"font-weight: 400;\">as one does<\/span><\/i><span style=\"font-weight: 400;\">\u2014he used his own acceptance speech to remind everyone why indie successes feel so hard-won.<\/span><\/p>\n<p><b>\u201cThis industry is hard,\u201d<\/b><span style=\"font-weight: 400;\"> he said, cutting through the applause. <\/span><b>\u201cThere are many people who should be here who aren\u2019t because they are laid off.\u201d<\/b><\/p>\n<p><span style=\"font-weight: 400;\">It was one of those rare award-show moments where the joke-laden charm falls away, replaced with something painfully honest. And it landed because\u2026 Well, he\u2019s right. Behind every glossy AAA release is an industry shedding talent faster than it can celebrate it.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Which is precisely why a game like Clair Obscur winning big feels less like a quirky upset and more like a quiet protest from players and developers alike.<\/span><\/p>\n<h2><span class=\"ez-toc-section\" id=\"The-2020s-A-decade-pioneered-by-the-%E2%80%98small-but-mighty\"><\/span><b>The 2020s: A decade pioneered by the \u2018small but mighty\u2019<\/b><span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-69006 size-large\" src=\"https:\/\/static.imoney.my\/articles\/wp-content\/uploads\/2025\/11\/21220056\/iMoney_07-Indie-Game_Article-Img-800x419.png\" alt=\"Happy young female gamer with cat-ear headset celebrating a win in a vibrant pink neon-lit gaming room.\" width=\"800\" height=\"419\" srcset=\"https:\/\/static.imoney.my\/articles\/wp-content\/uploads\/2025\/11\/21220056\/iMoney_07-Indie-Game_Article-Img-800x419.png 800w, https:\/\/static.imoney.my\/articles\/wp-content\/uploads\/2025\/11\/21220056\/iMoney_07-Indie-Game_Article-Img-300x157.png 300w, https:\/\/static.imoney.my\/articles\/wp-content\/uploads\/2025\/11\/21220056\/iMoney_07-Indie-Game_Article-Img-768x402.png 768w, https:\/\/static.imoney.my\/articles\/wp-content\/uploads\/2025\/11\/21220056\/iMoney_07-Indie-Game_Article-Img.png 1200w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/p>\n<p><span style=\"font-weight: 400;\">If you chart the past five years of the industry, you\u2019ll notice a quiet mutiny brewing beneath the spectacle. Indies have been steadily chipping away at the dominance of prestige-budget titles\u2014not because they can outgun them visually, but because they\u2019ve tapped into something that AAA studios seem to have misplaced behind their spreadsheets: sincerity.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">This is the decade that gave us <\/span><i><span style=\"font-weight: 400;\">Hades<\/span><\/i><span style=\"font-weight: 400;\">, <\/span><i><span style=\"font-weight: 400;\">Balatro<\/span><\/i><span style=\"font-weight: 400;\">, <\/span><i><span style=\"font-weight: 400;\">Dave the Diver<\/span><\/i><span style=\"font-weight: 400;\">, <\/span><i><span style=\"font-weight: 400;\">Palworld<\/span><\/i><span style=\"font-weight: 400;\">, and now Clair Obscur: Expedition 33\u2014games built on character, craft, and creative identity rather than KPI charts.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Meanwhile, AAA titles have found themselves in a financial identity crisis. Budgets balloon, expectations escalate, and publishers scramble to \u201cmonetise engagement\u201d with the desperation of someone trying to turn a leaky tap into a business model. And players? They\u2019re beginning to vote with their wallets.<\/span><\/p>\n<h2><span class=\"ez-toc-section\" id=\"But-Malaysians-are-a-curious-bunch\"><\/span><b>But Malaysians are a curious bunch<\/b><span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p><span style=\"font-weight: 400;\">Here\u2019s where the twist comes in: while the global tide is shifting toward single-purchase, \u201cbuy it once and relax\u201d indie titles, Malaysians remain\u2026 oddly loyal to microtransactions. Not fanatically so, but consistently.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Mobile games, especially, have become the nation\u2019s slow-burning indulgence. Whether it\u2019s a new skin in <\/span><i><span style=\"font-weight: 400;\">Mobile Legends: Bang Bang<\/span><\/i><span style=\"font-weight: 400;\">, a seasonal pack in <\/span><i><span style=\"font-weight: 400;\">Genshin Impact<\/span><\/i><span style=\"font-weight: 400;\">, or that one battle pass you swear is the last one <\/span><i><span style=\"font-weight: 400;\">(until next month)<\/span><\/i><span style=\"font-weight: 400;\">, Malaysians have normalised small but frequent digital spending. It\u2019s the same psychological sweet spot our e-wallets thrive on: low friction, low guilt, instant gratification.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">And that makes for an interesting juxtaposition:<\/span><\/p>\n<p><i><span style=\"font-weight: 400;\">Globally, voters are sending a message that microtransactions are losing their shine\u2026 while Malaysians are still quite happy to toss a few ringgit into the digital wishing well.<\/span><\/i><\/p>\n<h2><span class=\"ez-toc-section\" id=\"Why-this-matters-for-the-future-of-Malaysian-gaming\"><\/span><b>Why this matters for the future of Malaysian gaming<\/b><span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p><span style=\"font-weight: 400;\">The success of Clair Obscur\u2014a visually lavish game built without the financial behaviour of a slot machine\u2014carries a quiet challenge for our local industry too. Malaysia\u2019s developer scene is growing steadily, with studios like <\/span><b>Passion Republic <\/b><b><i>(GigaBash)<\/i><\/b><b>, Cellar Vault Games <\/b><b><i>(Paper Ghost Stories)<\/i><\/b><b>, <\/b><span style=\"font-weight: 400;\">and <\/span><b>Metronomik <\/b><b><i>(No Straight Roads)<\/i><\/b><span style=\"font-weight: 400;\"> having made their mark while still aiming for greater heights. And that\u2019s only naming a few.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">But the market they\u2019re building for\u2014Malaysian gamers\u2014is split right down the middle.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">On one hand, players crave premium experiences: polished, narrative-rich, console-quality adventures that can stand toe-to-toe with global hits.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">On the other, they\u2019re far more willing than they admit to drop money on microtransactions, especially in mobile titles, which <\/span><a href=\"https:\/\/knowledge.antom.com\/malaysia-gaming-payment-trends-report-loyal-gamers-smart-spending-hybrid-payments-the-winning-combo\" target=\"_blank\" rel=\"noopener noreferrer dofollow\"><span style=\"font-weight: 400;\">still dominate domestic gaming revenue<\/span><\/a><span style=\"font-weight: 400;\">.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">This duality isn\u2019t a weakness. In fact, <\/span><b>it\u2019s an opportunity<\/b><span style=\"font-weight: 400;\">.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">If players here are willing to spend small amounts consistently, then indie and mid-sized Malaysian studios could potentially thrive\u2014as long as they\u2019re smart about where that value comes from, not by copying predatory monetisation practices, but by offering meaningful, optional add-ons or expansions that respect players\u2019 time and wallets.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Clair Obscur\u2019s win proves that you don\u2019t need a skyscraper\u2019s worth of staff or an economy-draining budget to impress the world. Malaysian developers\u2014many already experts in doing a lot with a little\u2014are perfectly positioned to ride this wave.<\/span><\/p>\n<h2><span class=\"ez-toc-section\" id=\"The-takeaway-for-Malaysians-with-controllers-keyboards-e-wallets\"><\/span><b>The takeaway for Malaysians with controllers, keyboards &amp; e-wallets<\/b><span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p><span style=\"font-weight: 400;\">This year\u2019s Golden Joystick Awards didn\u2019t just hand a trophy to a deserving indie game. They confirmed a shift in taste, values, and spending behaviour. Players worldwide are warming to titles that respect them\u2014not just their bank accounts.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">For Malaysian gamers, the question becomes:<\/span><\/p>\n<p><span style=\"font-weight: 400;\">If we\u2019re willing to drop RM10 here and RM20 there on seasonal skins and lucky draws, why not put that same money into supporting indie games\u2014local or global\u2014that give you the whole experience upfront?<\/span><\/p>\n<p><span style=\"font-weight: 400;\">And for Malaysian developers, the message is even clearer:<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The world is ready for indie excellence. The market is hungry for fresh ideas, which Malaysia has plenty of. And for once, the financial winds are blowing in the right direction.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Clair Obscur didn\u2019t just win Game of the Year\u2014it kicked the industry\u2019s biggest door wide open. And as Malaysia stands right at the doorstep, there\u2019s one more stage the world will be watching\u2026 <\/span><b><i>The Game Awards<\/i><\/b><span style=\"font-weight: 400;\">. The most prestigious spotlight in gaming is just around the corner, and if the Golden Joysticks were any indication, indie brilliance isn\u2019t just have a moment\u2014it\u2019s gearing up to steal the entire show.<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Clair Obscur: Expedition 33 stunned the Golden Joystick Awards &#8211; multiple wins, sales milestones, and what this indie&#8217;s success means for AAA developers.<\/p>\n","protected":false},"author":82,"featured_media":69005,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[256],"tags":[2957,2956,2950,2952,2955,2951,2958,2954,2953,767,1871],"class_list":["post-69003","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-lifestyle","tag-clair-obscur","tag-clair-obscur-copies-sold","tag-clair-obscur-expedition-33-golden-joystick-awards","tag-clair-obscur-game-of-the-year-2025","tag-clair-obscur-sales-milestone","tag-clair-obscur-wins-golden-joystick-2025","tag-golden-joystick-awards","tag-golden-joystick-awards-2025-winners-list","tag-indie-games-that-beat-aaa-awards","tag-lifestyle","tag-video-games"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.6 - 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